The Very Cruel Death Penalty In Path Of Exile 2 Early Access Makes Players Miss The Original!

There is a very cruel death penalty in the endgame stage of POE 2. Once you die, all the experience points and loot you have gained in exploration will disappear, and you will even be banned from entering the map. This is a shortcoming that many players are troubled by.

So far, Path of Exile 2 has been in Early Access for nearly two months and has accumulated a very large player base, making it one of the most popular games on Steam. Many players love it because there are many differences between it and the original, such as the overall speed of the game in the sequel is a little slower, and there are also some differences in the process of exploring the map and Atlas, which will allow players to make better use of the time to farm POE 2 Currency and other loot.

But when players complete all the regular game content in Early Access and enter the endgame stage, they find a very big flaw - the death penalty. Once the player dies, the game will close all portals to the Waystone, erase all their progress and loot, and delete all affixes on the Atlas. This makes players very dissatisfied with this mechanism.

The Very Cruel Death Penalty In Path Of Exile 2 Early Access Makes Players Miss The Original!

Input And Output Are Not Proportional

One of the core concepts of many games is that the time and effort players put into the game is equivalent to the amount of enjoyable game experience or loot such as POE 2 Exalted Orbs they can get. But POE 2 does not implement this concept very well, which sometimes makes players very frustrated.

This will cause players’ interest in exploration to dissipate slowly, because they spend more time and energy on clearing the map than in the original game, but the rewards become less. So, even in the easier to explore Softcore, the penalty for death is ten times greater than in POE 1!

In the original game, players only lost some experience points and a portal to the map every time they died. In the sequel, players will not only lose those experience points but also lose access to their Waystones and all the loot that they have not picked up in time, as well as all progress on Atlas.

Players’ Suggestions

In fact, the developers use this very cruel death penalty to make players learn how to improve their characters and builds in the exploration of POE 2, but in many cases, players do not die because of these two factors. But this goal can be achieved by clearing all maps that players do not want to add affixes and mechanisms to the slate.

Although this may be a rather slow and tedious task, it may be the best way to balance players in the endgame stage: players pay some price for their own builds or operational errors, and this map or encounter can continue to be cleared or challenged.

Some time ago, POE 2 may have realized this problem. After all, punishing players is part of the game’s identity to some extent, so Patch 0.1.1 makes some boss encounters less punitive. For example, you only lose access to Arbiter of Ash after challenging it six times.

I hope that the developers can modify or eliminate this very big defect as soon as possible, so that it will be easier for players to explore in POE 2. I wish you a merry game in this sequel with a brand new combat mechanism!