Is EA Sports FC 27's The Grounds Worth Playing? | Revolutionary Open-World Football or Just a Passing Fad?

EA Sports FC 27 is trying to use The Grounds to make football feel bigger than the match itself, offering players a new way to connect, compete, and explore. But once the excitement of stepping into this new world fades, will there be enough to keep players coming back?

EA Sports FC 27 will officially launch on September 25th. As one of the boldest attempts in the series' history, it introduces an open-world mode - The Grounds - to a football game for the first time. This football-themed social center, supporting up to 100 players simultaneously, is it an innovative breakthrough or a fleeting phenomenon destined to be forgotten by players?

Overview

Is EA Sports FC 27's The Grounds Worth Playing? | Revolutionary Open-World Football or Just a Passing Fad?

The official description of The Grounds is that it offers the most social way to play FIFA 27. Simply put, The Grounds is an online social center that replaces the traditional menu interface with an explorable 3D world. Its core purpose is not to replace any existing mode, but rather to provide a more immersive "home" for Clubs, one of the most popular multiplayer modes in EA FC.

In the past, players entering Clubs faced a menu: select a match type, wait for matchmaking, and enter the match. In FC 27, you'll control your own created virtual character, freely roaming the open world of The Grounds, seeing other players' virtual avatars, interacting in real-time, forming teams, spectating matches, and even recruiting new teammates.

Three Neighborhoods and a Central Hub

The world of The Grounds is built around a central hub called The Terrace, connecting three distinct themed neighborhoods. Each neighborhood is rooted in authentic football culture:

Parkside: A Microcosm of English Football

FC 27 The Grounds Parkside

Inspired by the working-class football culture of England. Grass pitches, red-brick houses - the atmosphere of an English small town is palpable. This is the epitome of traditional English football spirit.

Montclair: French Cage Pitches

Capturing the energy of French urban football, featuring cage pitches and an urban landscape. If you're familiar with the caged street pitches of French suburbs, Montclair is its digital replica.

Zeiza: Argentine Street Carnival

Celebrating Argentina's unique Potrero culture, blending European and Latin architectural styles. The vibrant colors and lively atmosphere capture the raw passion of Argentine street football.

The three blocks are connected by The Terrace, allowing players to move freely between them. While this three-in-one design might seem a bit unusual in terms of cultural fusion, The Terrace effectively maintains the distinct atmosphere of each block to some extent.

Gameplay: From 11v11 to Fun Mini-Games

The Grounds offers several levels of gameplay, ranging from hardcore competition to casual entertainment.

Clubs: The Unchanging Core of 11v11

11v11 Clubs matches remain the core experience of The Grounds. Players enter traditional leagues and playoffs through Clubhouses. In addition, FC 27 has added Club Tournaments - an 11v11 knockout tournament that uses House Rules like Mystery Ball and No Rules to add unpredictability. The better your club's performance, the more upgrades you get to your clubhouse and stadium, and the more fans will wear your club's colors.

Rush: Fast-Paced 5v5 Battles

Rush is a fast-paced 5v5 soccer mode featuring smaller pitches and a faster game pace. In FC 27, Rush is integrated into The Grounds, including Ranked Rush and Rush Tournaments.

Small-sided: 1v1 to 3v3

Numerous small pitches are scattered across three city blocks, allowing players to join quick 1v1, 2v2, and 3v3 matches at any time. Each match lasts approximately 3 minutes, perfect for short bursts of entertainment.

Mini-Games: Alternative Ways to Play Soccer

FC 27 The Grounds Mini-Game

This is the most playground-like part of The Grounds. The studio combines soccer with dodgeball, basketball, and bowling to create a series of fun activities. Confirmed mini-games include:

  • Bucket Ball: Play basketball on a basketball court, aiming to hit the basket.
  • Balloon Ball: Play soccer with balloons.
  • Bocce Ball: A fast-paced three-player free-for-all.
  • Team Keepaway: A 3v3 ball-keeping battle.
  • Goal Control: Multiple goals around the court open randomly at different times.
  • The Big Race: A multiplayer race with dribbling.
  • Drop Kick Targets: Find targets in an open world and volley them down.
  • Attacking Scenarios: 2v2 preset attack and defense scenarios.

Monetization: Only skins, not stats.

This is one of The Grounds' most commendable design decisions. The Grounds features multiple stores selling various virtual outfits and cosmetic items. The developers have explicitly stated that all outfits can be obtained with in-game currency; there is no pay-to-win mechanism to accelerate player progression.

While the studio will still encourage players to spend FC 27 coins through other means, The Grounds' paid content primarily focuses on cosmetics and personalization items, at least not directly affecting game balance.

The Grounds' biggest challenge: player retention

Despite its ambitious vision, many players are skeptical about its long-term viability.

First, it's not a new concept. NBA 2K series introduced a similar open-world mode, The City, back in 2013. A design that's been around in basketball games for 13 years, ported to a soccer game, is hardly a revolutionary innovation.

Second, the rehashing of existing modes is obvious. The Grounds essentially integrates elements from several modes the studio has tried but ultimately marginalized over the past decade: Volta's streetball gameplay, Rush's fast-paced competition, and The Journey's narrative experience. Whether packaging these familiar and unappealing gameplay elements into an open world can reignite enthusiasm is questionable.

Third, the novelty factor. The initial hours of freely roaming the open world are indeed exciting. But once the novelty wears off, players will only complain about the long commute between courts.

Fourth, the lack of social features. Without proximity chat, players can only interact via emoticons, significantly diminishing The Grounds' social aspect. Without the ability to talk to strangers nearby, where does the sense of community come from?

In short, The Grounds is an interesting experiment. It injects new life into Clubs mode, providing a wealth of entertainment options for those short periods while waiting for teammates. For core Clubs players, it's a decent supplement - you can play a few Kickabouts while waiting for teammates instead of staring at the menu.

However, for players who primarily play Ultimate Team or Career Mode, The Grounds isn't a must-visit. It won't replace your familiar gameplay experience; it's more like an add-on playground - fun to visit occasionally, but unlikely to become a place you want to spend your days.